AR, VR and MR Student Services Agents
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Find out how to integrate AR, VR and MR technologies and applications to increase the quality of care for students. Take a look at each technology separately and how it can be applied to modern education.
Effective participation is a popular topic in education, if only teachers were experts in getting the full attention of the youngest, everything would be a success.
So how long does it take to get a millennial’s attention during a periodic table and Pythagorean theme exposition? Could it be that through the integration of interactive content in the classroom, a better quality of attention could be obtained from the students? Let’s bring AR, VR and MR into the hands of students and teachers.
Using AR in Education
What if students could see and operate what they have learned about themselves? This is exactly what AR is. Two interesting uses of AR (Augmented Reality) is all. Two interesting uses of Augmented Reality in schools is to provide instruction.
Students can record themselves to give definitions of key words to use in a sentence. Students can use apps like HP Reveal to have friends in their class provide feedback through an instant interactive window.
Also, science teachers can place triggers around a classroom and have students scan these triggers. Once these activators have been scanned students can learn all these different processes in different experiments.
Teachers can also make use of fantastic educational apps that use AR – eg A Walk Through Space, allowing students to take a trip around the solar system, also DAQRI Anatomy, has been popular with science teachers showing students the human anatomy through Augmented Reality.
Imagine the breadth and depth of learning when students can see and interact with their own learning instead of just listening.
Try VR in the Classroom
Have you ever seen a science fiction movie using virtual reality – it’s so exciting and futuristic, the truth is that the future is already here and you have to take advantage of it.
The immersive nature of VR makes it one of the most powerful tools in a teacher’s palm in that it can engage students’ different senses and deliver holistic learning.
Imagine traveling and exploring places around the world without even leaving the classroom, imagine experiencing different careers first hand, no we don’t have to wait until 2050 to experience the beauty of Virtual Reality.
In a generation where the time when students use the sharing of images, statuses and videos why not give students the freedom to create and share their own content in Virtual Reality.
Today’s youth have a love of nature and are generally curious as they learn more about the world around them. Many virtual reality applications can be used to give students an experience that may not have been possible otherwise.
MR Learning For Students
Now educators have the opportunity to use MR (Mixed Reality) or learning by doing. Thanks to mixed reality, students can touch and manipulate objects, which means they can gain a deeper understanding of how things work.
Mixed reality gives students the opportunity to learn the most abstract concepts of science and interact with mathematical formulas. Mixed reality’s plan is to move students away from “learn by listening.” With mixed reality, both the student and the teacher can travel into the future to interact with humans, animals and places that do not exist.
But these technology education methods are not only key elements of learning and information, they also engage students to do more collaborative work. Collaborative learning is important as it boosts students’ confidence, and allows them to learn in a more fun way and share opinions with their classmates.
The Future of Student Engagement: Using AR, VR, and MR
Bottom line – AR, VR and MR technology are sure to change the way teachers teach and students learn.
The decade old traditions of students sitting in a classroom can change different types of realities by developing students who will climb and move, interacting with their environment and increasing participation on many levels.
Students will get much more from using a VR headset than from a book. With so many applications and developments done, it won’t be long until they become a reality in a traditional classroom.
This article was contributed by Michael Scott, a Professor of Chemistry, Physics and Biology from Nottingham, England.